Reading on design and performance · Creation

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OUR SERIES / CREATION

References

The references inform the visual documentation; their ideas are not attributed to the characters and do not change the canon.

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07SOURCES
EDITORIAL
REFERENCES
01

What each book contributes

One sentence for each reference summarizes the principle that helps us document characters and performance.

  • Creating Characters with Personality

    Tom Bancroft · 2006. Design communicates personality before dialogue; the book proposes integrating distinctive traits, story context, hierarchy, pose, and expression. Edition: original edition, Watson-Guptill; publisher record with ISBN 9780823023493.

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  • Acting for Animators

    Ed Hooks · 2023. Performance is built from objective, obstacle, and action; thought, emotion, and physical action are connected. The book includes scene analysis, comedy, humor, and character development. Edition: 5th edition, Routledge, copyright 2023; ISBN 9781003289753.

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  • Virtual Character Design for Games and Interactive Media

    Robin J. S. Sloan · 2015. The book proposes studying both the presentation and performance of virtual characters, connecting emotion, personality, narrative, game design, animation, and performance. Edition: 1st edition, CRC Press; ISBN 9781466598195.

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  • Character Development and Storytelling for Games

    Lee Sheldon · 2023. The revised edition covers character creation through roles, traits, and encounters within game narrative development. Edition: 3rd edition, CRC Press; hardcover ISBN 9780367248994. Publisher DOI for the ebook: 10.1201/9780429284991.

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  • Designing Creatures and Characters

    Marc Taro Holmes · 2016. The book presents progressive character-design exercises for video games, film, and animation, from ideation and character turnarounds to finished illustrations. Edition: original edition, IMPACT Books; ISBN 9781440344152.

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02

How we apply them

These are our own editorial decisions, based on our characters’ profiles; they are not advice from the authors about Diego or Maribel.

  • Diego

    He wants the team to be autonomous; his hand reaching for the mouse makes the obstacle visible.

  • Maribel

    Her precision is expressed through glasses, a burgundy folder, and a very upright posture; these elements come from her design in the series.

03

Attribution limits

The summaries are based on the publisher descriptions identified in the record. They are not extended quotations or advice from these works specifically about our characters.